Hi! Yes my sound person is remastering everything currently. But what seems to be the issue with the sound menu, if you don't mind me asking (so we can help you resolve it!)
Love the art! Some bug reports though during testing, I can't choose an option while messaging the boys (I chose Sieran at the time), so I was stuck there can't do anything, and when in the settings the return button doesn't work but pressing escape repeatedly helped.
Also due to the many boys on screen, I didn't know who was talking at the beginning, too many names in such a short time, and I didn't notice their expression change since it was overcrowded which is a shame. Transitions were very off-putting and the music had weird pacing in my opinion, but I do like the music where we first met the shinigamis.
Also at one point the game just freezes so as pretty as it was I couldn't really enjoy the demo.
Good luck though as I'm sure your kickstarter will follow through the art alone is a good enough reason. I hope you can fix the overall mechanics though as it was really buggy.
Oh, would you mind letting me know what system you're on? We've heard reports of problems with mac. Oh, what did you not like about the transitions? And for the music would you like longer pauses in between? Taking notes so I can see what we can improve haha. Thank you!
Sure I'm on windows, 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz 3.91 GHz, NVDIA Geforce RTX 3060.
The music to me has some odd placement like when we first meet the reapers the first time I rather it stayed in that first music tone until it entirely change scene since to me the early chat has the same tone but it went into this slightly battle-ish music mid-conversation (idk the music name but it was more quicker pace) before going back to slow. I suppose it all comes to the music choice and placement could be better.
For the transtitions, I felt most are really sudden or sometimes the transtition is very short so it immediately goes to another scene which surprise me I even checked if the transtition setting was off but it was fine. It was like experiencing a jump cut.
For the messaging system renpy has some good messaging frameworks. The best ones are in russians lol, but pretty easy to use sDextra messenger is the one I used as it can also play audio clips and click images and has choices integrated into the text which should prevent the choice error -- as it's a common error in renpy if messaging systems aren't coded correctly due to the screen label clash. Good luck!
Ahh I see! That's interesting, all of our errors have been on mac, but we'll look into it for sure. Ahh the lets go type music! Meant for the introduction. I'll see what I can do, waiting on a lot of other tracks from my musician still. Ohh, okay so you'd prefer slower transitions, I'll look at what the Otomate games do for reference. For the group conversations, we're going to probably install the shadow code to dim the other characters while speaking.
Ooh okay! I'll pass the messaging system on too, thank you so much for the tips!
I know why the messaging error exists now, it's because the messaging system is draggable. So if I dragged it and a choice popped up during messaging system then I couldn't select the choices hence why I got stuck. Because renpy couldn't decide if I was in that screen or in the main one (where the choice is). So I was able to continue after loading and making sure I don't drag and click right at the bottom part/outside the watch area. As for the return it's just an asset thing, since I assume your imagebutton is just the bar and not the return/load text above it (which I thought were the main buttons to click and not the bar below it) You could just include the text with the bar as the buttons so it also makes it easier to click overall I think ^ ^. So I think for those errors, you're good, the solution is easy enough. Other than that other errors are what others listed (white circle during messaging, typos, mismatch voices,etc) but are definitely fixable over time! Story wise I like Caym, the boys and story remind me of Obey Me! for some reason but it's a good thing since I do like it.
Hello!!! Just finished playing through all the routes. Loved the game and I'm looking forward for more (also just wanted to say that everyone looks so good)
I did find some bugs and stuff I'm not sure is a bug or not but I'll mention just in case. Like that other person commented, there's some voice lines not matching the text, and sometimes the transitions are a bit abrupt
The MC had a white circle as a pfp in the messenger window for me
Sometimes in group talks someone would talk (Xaphan or Orias mostly as far as I remember) but they wouldn't be in the sprites
During the conversation with Seir on the roof MC said: "It's good when we tell each other when they mess up" (I think it was supposed to be "when we mess up")?
And also, sometimes it would be a little confusing if MC was thinking something or saying it out loud, so I had to do a double take in a few places, because when not in the narration panel (without MC's name at the top), there were some spots MC would "say" something (like MC: "text"), but then it seemed more like a thought and the other characters wouldn't acknowledge it, so it made me a little confused at times, so in case I wasn't reading wrong, might I suggest making the text italic if it's a thought? Or just a narration panel, if that makes sense
Anyways, good luck on the kickstarter, hopefully we'll get Malthus route funded 👀
Hi! Thank you for all this, it's all been forwarded to our coder! Yessss let's hope he gets his route! You're so kind, this is all super helpful too. So glad you had fun!!
Hi, it's been a long time since I replied but I tried a direct download. I would have preferred having the game accessible from my itch app library along with my other games, but I was able to install it just fine.
The game's story is interesting and I'm interested in how it turns out. However I did notice that there were a few things that need fixing:
When I'm in the settings screen while playing the game, there's no "back" option to resume playing. There's only a "return" option, but that takes you back to the main menu.
I have to hover my mouse under the system, volume, load, and return options in the settings screen to click them. I had this issue in both windowed and full screen.
The pages at the very bottom of the "load game" screen are barely visible because they are so dark. I also can't see the quick save menu. I know it's there because I clicked the space in front of the "1" and there seems to be 2 pages of quick saves, but I can't see any button indicating that.
Sometimes, the next voiceline plays even when I didn't click for the next line.
I have tried the demo and the game filled with error. The voiceover doesn't match the subtitles on the screen, some of the transitions are very awkward they're just changed the scene right away confused me, I can't figure out what's going on, where those characters are or what time of day it is at that moment. The battle music keeps playing after the training scene at peaceful scene after that makes me feel like a pop up quiz is gonna take place any moment. But the opening music was totally a bop and the character arts are stunning. I hope the official version of the game will fix all the bugs, really looking forward to it
Hi! The bgs shouldn't have problems, but I'll definitely check, but yes I've been made aware of all the other bugs (the voice/sound issue happened right before upload.) Thank you for letting us know, we're hoping to put out a patch in a couple of weeks to address the errors!
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The background music is way too loud compared to the voiced lines and I can't access the sound menu to adjust the level.
Hi! Yes my sound person is remastering everything currently. But what seems to be the issue with the sound menu, if you don't mind me asking (so we can help you resolve it!)
Love the art! Some bug reports though during testing, I can't choose an option while messaging the boys (I chose Sieran at the time), so I was stuck there can't do anything, and when in the settings the return button doesn't work but pressing escape repeatedly helped.
Also due to the many boys on screen, I didn't know who was talking at the beginning, too many names in such a short time, and I didn't notice their expression change since it was overcrowded which is a shame. Transitions were very off-putting and the music had weird pacing in my opinion, but I do like the music where we first met the shinigamis.
Also at one point the game just freezes so as pretty as it was I couldn't really enjoy the demo.
Good luck though as I'm sure your kickstarter will follow through the art alone is a good enough reason. I hope you can fix the overall mechanics though as it was really buggy.
Oh, would you mind letting me know what system you're on? We've heard reports of problems with mac. Oh, what did you not like about the transitions? And for the music would you like longer pauses in between? Taking notes so I can see what we can improve haha. Thank you!
Sure I'm on windows, 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz 3.91 GHz, NVDIA Geforce RTX 3060.
The music to me has some odd placement like when we first meet the reapers the first time I rather it stayed in that first music tone until it entirely change scene since to me the early chat has the same tone but it went into this slightly battle-ish music mid-conversation (idk the music name but it was more quicker pace) before going back to slow. I suppose it all comes to the music choice and placement could be better.
For the transtitions, I felt most are really sudden or sometimes the transtition is very short so it immediately goes to another scene which surprise me I even checked if the transtition setting was off but it was fine. It was like experiencing a jump cut.
For the messaging system renpy has some good messaging frameworks. The best ones are in russians lol, but pretty easy to use sDextra messenger is the one I used as it can also play audio clips and click images and has choices integrated into the text which should prevent the choice error -- as it's a common error in renpy if messaging systems aren't coded correctly due to the screen label clash. Good luck!
Ahh I see! That's interesting, all of our errors have been on mac, but we'll look into it for sure. Ahh the lets go type music! Meant for the introduction. I'll see what I can do, waiting on a lot of other tracks from my musician still. Ohh, okay so you'd prefer slower transitions, I'll look at what the Otomate games do for reference. For the group conversations, we're going to probably install the shadow code to dim the other characters while speaking.
Ooh okay! I'll pass the messaging system on too, thank you so much for the tips!
I know why the messaging error exists now, it's because the messaging system is draggable. So if I dragged it and a choice popped up during messaging system then I couldn't select the choices hence why I got stuck. Because renpy couldn't decide if I was in that screen or in the main one (where the choice is). So I was able to continue after loading and making sure I don't drag and click right at the bottom part/outside the watch area. As for the return it's just an asset thing, since I assume your imagebutton is just the bar and not the return/load text above it (which I thought were the main buttons to click and not the bar below it) You could just include the text with the bar as the buttons so it also makes it easier to click overall I think ^ ^. So I think for those errors, you're good, the solution is easy enough. Other than that other errors are what others listed (white circle during messaging, typos, mismatch voices,etc) but are definitely fixable over time! Story wise I like Caym, the boys and story remind me of Obey Me! for some reason but it's a good thing since I do like it.
Hello!!! Just finished playing through all the routes. Loved the game and I'm looking forward for more (also just wanted to say that everyone looks so good)
I did find some bugs and stuff I'm not sure is a bug or not but I'll mention just in case. Like that other person commented, there's some voice lines not matching the text, and sometimes the transitions are a bit abrupt
The MC had a white circle as a pfp in the messenger window for me
Sometimes in group talks someone would talk (Xaphan or Orias mostly as far as I remember) but they wouldn't be in the sprites
During the conversation with Seir on the roof MC said: "It's good when we tell each other when they mess up" (I think it was supposed to be "when we mess up")?
And also, sometimes it would be a little confusing if MC was thinking something or saying it out loud, so I had to do a double take in a few places, because when not in the narration panel (without MC's name at the top), there were some spots MC would "say" something (like MC: "text"), but then it seemed more like a thought and the other characters wouldn't acknowledge it, so it made me a little confused at times, so in case I wasn't reading wrong, might I suggest making the text italic if it's a thought? Or just a narration panel, if that makes sense
Anyways, good luck on the kickstarter, hopefully we'll get Malthus route funded 👀
Hi! Thank you for all this, it's all been forwarded to our coder! Yessss let's hope he gets his route! You're so kind, this is all super helpful too. So glad you had fun!!
Hi, I want to download the demo, but when I try to install it, an error occurs saying "Cannot read property 'build' of undefined."
Hi! What platform are you on?
I don't know what platform in your question means. I'm using the itch pc app on windows. Does this help?
Ah hm , the itch app...That might be why, I've heard that it has issues. A direct download might work better, I'll ask our coder too what she thinks!
Hi, it's been a long time since I replied but I tried a direct download. I would have preferred having the game accessible from my itch app library along with my other games, but I was able to install it just fine.
The game's story is interesting and I'm interested in how it turns out. However I did notice that there were a few things that need fixing:
Amazing!!!! It's already so good :3
Thank you so much! (And we hope to make it even better~)
I have tried the demo and the game filled with error. The voiceover doesn't match the subtitles on the screen, some of the transitions are very awkward they're just changed the scene right away confused me, I can't figure out what's going on, where those characters are or what time of day it is at that moment. The battle music keeps playing after the training scene at peaceful scene after that makes me feel like a pop up quiz is gonna take place any moment. But the opening music was totally a bop and the character arts are stunning. I hope the official version of the game will fix all the bugs, really looking forward to it
Hi! The bgs shouldn't have problems, but I'll definitely check, but yes I've been made aware of all the other bugs (the voice/sound issue happened right before upload.) Thank you for letting us know, we're hoping to put out a patch in a couple of weeks to address the errors!